Well-being and Social connection 3

Well Being & Social Connection


Having good relationships makes life better. Family, friends, partners, pets, all enrich our lives. Relationships that last a long time are really good. When relationships don't last it can hurt. 


Watch this video about some of the skills for taking good care of relationships. 

Think of people you see at least once a week that you consider to be good friends or family. Discuss these questions

  1. How do you show someone you are happy to see them?
  2. How do you let them know you miss them when you haven't seen them for a while?
  3. Who usually calls or asks to visit? You? Or the other person?

If you have pictures of these people you want to share, show the group. Do you have any gifts or cards they have given you? 


<<Movement Break>>


Give and Take

Friendships and relationships have what is called "give and take." Friends in relationships give each other things and do things for one another. Discuss these questions to decide if friendship is about getting, or something more.

  1. What makes you want to get to know someone?
  2. What does it mean to "have things in common?" 

We often feel connection with people who like the same things we like, who admire what we admire and get excited about what excites us. This is like sitting side-by-side with your friend to enjoy something you both like. 

  1. What do you naturally give your friends? Cards? Gifts? Attention? Compliments? Respect? Favors? Time? Support when they are having a hard time? 
  2. What do your friends give you?

 We also NEED our friends. And, they NEED us. Because friends help each other with problems, celebrate one another's achievements, and give each other all kinds of social and material things that make life feel great. That's the Give and Take of friendship. 

It's like sitting across from one another to focus on and learn about each another. 


<movement and water break>


GAME TIME! -- CONCENTRATION

Play the first round on things friends give each other. Then change the categories to  your own ideas.


Video Instructions  if you need them


Everyone claps and pats their hands in a pattern. Someone starts the game by saying: "Let's play a game of concentration. No repeats or hesitation. Category is: ___________________: (gives an example of the category."

Each person says another item from the category. PRESENTERS, you might have to call on people in Zoom so they know it's their turn.

When someone hesitates or repeats an answer, that round is over and someone else gets to pick a new category.


<Brain and body break> 


Well Being Practices

Practicing Gratitude VIDEO-- fun ways to do it


  • Gratitude Journal - Find any notebook to write in and list the things you are thankful for
  • Gratitude Catch - Play that game with someone in your home.
  • 2 Lists: Have to and Love to - Find a paper or record it in your phone or put it on a white erase board
  • Finish your leftovers - Look around your house. What have you been ignoring that you own that could really be fun right now?
  • Redefine what a win is -  Think about your goals and what matters to you. It's good to get closer. You don't  have to have everything perfect.
  • Give real compliments - It makes other people feel grateful and spreads well being around.

CRAFT FUN!-Pipecleaner Art

PRESENTERS: If your district didn't send out pipecleaners, skip. Otherwise, demonstrate this craft on video. We will do more of these so don't worry.

Check out these cute pipecleaner guys you can make. If you got pipecleaners in your pack this week, you're ready to go. If not, we'll check in again next week. 


Because districts vary so widely in number of clients served, the time frames for sessions can be affected by how quickly moderators are able to set up breakout rooms. For learning purposes we attempt to give access to smaller group instruction earlier than later. The times below attempt to express that variation. Larger district meetings are taking the full morning hour. Same is true for afternoon sessions. 
  • District Wide Meeting 9-9:45 or 10 am depending on district
    • 9-9:10 moderator lets people in and assigns people to breakout rooms -- Greetings and Check Ins.
    • 9:10-9:20 Introduce the day, date, time, weather, Today in History
    • 9:20-9:35 Current Events - regional, national, world
    • 9:35-9:40 Bio break/Dance/Music
    • 9:40-9:45 Intro Theme of the Day -- Go to BREAKOUT Rooms
  • Breakout Room Sessions 9:45 or 10-11 am depending on district
    • Call attention to the theme of the day and check awareness
    • Review technology tolerance Strategies
    1. Technology just goes out sometimes.
    2. We stay calm and carry on
    3. Waiting patiently or trying again
    4. Asking for help
    • Check-in: Each person reports on themselves
    • Show and Share:  people who wish to can share something they want to show everyone

    Presenters work in a pattern, switching off. Keep focus on one subject for no more than 10 minutes. Then offer a change in activity/focus.

    1. Gain attention for the subject/idea

    2. Say what we will learn (objective)

    3. Show the resource and delivers the content

    4. Prompt individuals for response/action and give feedback

    5. Remind everyone what was just learned

    6. Open group feedback and review learning

    7. Prompt learners to say what they learned

    8. Ask learners for other contexts where learning can apply 


    Check with participants for what afternoon activities they want to explore. Note for assignment to breakouts in the afternoon. 

  • Community College Hour 11-12 noon

    Learners return to the main meeting area and are encouraged to 

    • Access the Adult Education meetings at the links to colleges on the Home page
    • Eat a healthful lunch
    • Move physically for health and well being
    • Take on the activity packet or other projects
    • Socialize with people in their physical locations
  • Noon Hour

    Learners return to the main meeting area and are encouraged to 

    • Eat a healthful lunch
    • Move physically for health and well being
    • Get off of screens for a while
    • Take on the activity packet or other projects
    • Socialize with people in their physical locations
  • Afternoon Choices 1-2:00 or 2:30 pm depending on the district

    Participants return to the  district meeting area at 1pm. 

    1. 1-1:25 or so moderator assigns breakout rooms based on configuration for the district - client choice should drive assignments however possible
    2. 1:25-2:30 Breakout rooms explore the topics participants are interested in. Examples include hobbies, academic subjects, interactive web resources, games, reading aloud, writing groups, show and share, discussion groups, self-advocacy skills, crafts, virtual tours and other activities, activity packet use and guidance, etc. 
  • Loose Gather, Gab 2:00 or 2:30 -3pm depending on district

    Participants will return to the main session from the breakout rooms or can extend breakout room time. In the main room facilitators/presenters can:

    • share a whiteboard to graffitti and give notes
    • talk with friends and Hope employees
    • ask about everyone's experience
    • discussions about learners taking over or offering sessions or topics
    • raffles, trivia, quizzes, games, awards, completion acknowledgements, birthdays, etc.

    Learning Services may record as a mechanism to collect feedback but will not publish.

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